Monday, June 26, 2017

Let's Play Donkey Kong Country Part 14: The Unhelpful Tire



Notes:


  • To really pull back the curtain, I'm not entirely happy about the way the audio came out here on my commentary. I was experimenting with dynamic processing to create a noise gate to try and see if I could make the audio editing process not take so long, and... while it would do that, it needs some fine tuning to avoid some small issues with the audio here and there (I was a little too aggressive with it, leaving some words awkwardly cut off, and going back and spending yet another 45 minutes fixing it isn't at all appealing). 

Sunday, June 18, 2017

Let's Play Donkey Kong Country Part 13: The end is easier than the beginning



Notes:


  • Yes, I have referenced the power going out in a video before. Not sure why I said I thought that I did - I know that I did, and I'm pretty sure that I did at the time, so why did I say it like that? I really have no idea. 

Sunday, June 11, 2017

Let's Play Donkey Kong Country Part 12: Not Banjo-Kazooie



Notes:


  • I probably wouldn't have made the Banjo-Kazooie reference if I hadn't played through it recently. Not promising a time table, but I really want to do a Let's Play for that game in the future. 

Monday, June 5, 2017

Let's Play Donkey Kong Country Part 11: You have to admire evil



Misc notes:

  • In Oil Drum Alley, I had Donkey Kong in the lead early because it's much easier to get the hidden bonus level with Diddy - it might only be possible with Diddy, since I can't recall ever getting it as Donkey Kong. 
  • I mixed up Trick Track Trek and Platform Perils. We'll get to that one later...